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The Third Floor is privileged to have contributed previs, virtual production, techvis and postvis to three of the five films nominated for an Academy Award for Best Visual Effects.

Deepwater Horizon
Doctor Strange
The Jungle Book
Kubo and the Two Strings
Rogue One: A Star Wars Story

*Bold denotes a film TTF worked on

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For Marvel’s Doctor Strange, artists in London and L.A. supported the film team and key departments from stunts to visual effects to help develop shots and visualize impossible effects and altered realities. Work spanned the entire movie, including major scenes set in New York, London, Hong Kong and Kathmandu.

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Disney’s The Jungle Book had TTF’s Virtual Art Department creating 3D environments including caves, ruins, villages and, of course, jungle, that were used to virtually scout and develop the overall look.

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Lucasfilm’s Rogue One: A Star Wars Story brought The Third Floor back to its roots.

For a full list of Oscars nominations, visit Variety.

The Third Floor has contributed previs for XXX: Return of Xander Cage (Paramount Pictures). Notable work, led by previs supervisor Joshua Wassung, included collaborating with director DJ Caruso and visual effects supervisor Jaz Nannini to help develop the film’s dramatic opening sequence as well as a thrilling water bike chase.

The Third Floor visualized paths for the camera and bikes, and simulated water and ocean so the director could explore dynamic shots above and below the surface.

TTF previously worked with DJ Caruso on I Am Number Four and Eagle Eye.

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A special shout-out to Art of VFX and VFX Blog for featuring two of our amazing Supervisors on Rogue One: A Star Wars Story.

Art of VFX interviewed Previs/Postvis Supervisor Margaux Durand-Rival and VFX Blog interviewed Previs/Postvis Supervisor Barry Howell.

Read a couple excerpts below!

Art of VFX: Which sequence was the most complicated?

Margaux Durand-Rival: We had a few tricky sequences, like the Jedha Destruction scene, but one of the most complicated was the Space Battle, as we had to provide a lot of possible coverage for virtual camera. The virtual camera is a device that allows directors to be “inside” a computer-generated environment and to frame the action “live” exactly as they would do if they were on a real set. They look through a screen that is the size of a tablet and can orient that to look around or move around physically in the environment to choose the best point of view. To support this work, we had to create five very long chunks of animation for the different beats of the sequence in real time, with all the space battle going on and dozens of ships fighting each other, knowing that it had to look good from every possible point of view! A single change of timing for one event, and it had a ripple effect on the whole scene, forcing us to adjust the timing of everything else… It is very different from working a sequence on a shot basis, where you can animate only what is in front of your camera. Because each section of animation had to be in one continuous animated scene, we had to give each scene to one artist only, which was very challenging for them!

VFX Blog: What were some of the ways the director could use previs on set, especially in terms of using it to find different POVs? What tools were used for this? What did you deliver to make these possible?

Barry Howell: One of the things [director] Gareth [Edwards] said he liked about previs was that it gives him a solid guide to reference when he gets to set and it allows him to show other departments some of his ideas in motion to bring everyone on the same page. But at the same time he also likes being able to go rogue with the camera and explore other angles while on set that may not have been visualized by drawing boards or animating previs.

To help with this, we created a new tool called Random Cam. With this, we could take any previs shot, select a few points of interest, prioritize them and set a boundary area for the camera to move around in. From there, the tool could auto-generate hundreds of new and unique viewpoints based on the criteria we had established. Some angles produced by the tool would be complete rubbish, but there were always others that Gareth would like.

The Third Floor has been nominated for three Visual Effects Society (VES) Awards! Congratulations to nominees Faraz Hameed, Patrick Gehlen, Michelle Blok and Barry Howell and to everyone on the teams who contributed their amazing skills to these projects.

Outstanding Virtual Cinematography in a Photoreal Project – Nominees

Doctor Strange; New York Mirror Dimension
Landis Fields
Mathew Cowie
Frederic Medioni
Faraz Hameed

Game of Thrones; Battle of the Bastards
Patrick Tiberius Gehlen
Michelle Blok

Christopher Baird
Drew Wood-Davies

Rogue One: A Star Wars Story; Space Battle
John Levin
Euisung Lee
Steve Ellis
Barry Howell

Work by The Third Floor is evident on so many productions across the awards categories this year. See the full list of nominations at Deadline.

The shortlist for the 2017 VFX Academy Award has been revealed, and TTF worked on a whopping 8 out of the 10 movies! That’s a lot of previs, techvis, postvis and virtual production.

Arrival
The BFG
Captain America: Civil War
Deepwater Horizon
Doctor Strange
Fantastic Beasts and Where to Find Them
The Jungle Book
Kubo and the Two Strings
Passengers
Rogue One: A Star Wars Story

*Bold denotes a film TTF worked on

Of these 10 films, 5 will be announced January 24 as Oscars Nominees. Congratulations to all the contenders and good luck!

You can read more about the shortlist at Variety and check out some of our work below:

The Third Floor is excited to have worked on the sci-fi thriller Passengers (Columbia Pictures), directed by Morten Tyldum. Collaborating with visual effects supervisor Erik Nordby, artists created previs, techvis and postvis to help visualize the opening sequence, action in zero gravity, and other scenes that depict a massive ship on a 120-year journey through space.

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All of us at The Third Floor wish you a happy holiday and our best wishes for the New Year.

How did we celebrate the end of the year at our LA HQ? With a big party, of course.

The Third Floor is excited to have returned to its roots in the Star Wars universe by providing previs, techvis and postvis for Rogue One: A Star Wars Story.

Working with director Gareth Edwards (who we last saw on Godzilla), Industrial Light and Magic and other key departments across the movie, artists from TTF Los Angeles and London helped visualize key sequences from planetary missions to ground and space battles.The Third Floor also helped create 360-degree environments that were projected on set to aid in filming and lighting the practical action.

For those of you who haven’t heard the story, the TTF founders met doing previs on Star Wars: Revenge of the Sith. In fact, “The Third Floor” refers to the top story of the Skywalker Ranch!

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Artists at TTF London under Previs Supervisor Peter McDonald visualized numerous sequences with magical action and mythical animals for Fantastic Beasts and Where to Find Them (Warner Bros.).

Previs and postvis were used to support shooting and visual effects for scenes across the movie, which bring powers and creatures from the Harry Potter universe and J.K. Rowling novel of the same name to the big screen.

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